Category: Petite-Nation River

  • Location – Petite-Nation River – whitewater canoe

    The Petite-Nation River is located in Québec, Canada, originating in the Laurentians and ending in the Ottawa (Outaouais) River. The river is approx 97km in length with the flow being controlled. The river has a series of falls and rapids including the falls just before Plaisance (chutes de Plaisance) near the Ottawa River which is…

  • Trip Report – 16 July 2022 – Petite-Nation River at 14.2m3/s

    Trip Report – 16 July 2022 – Petite-Nation River at 14.2m3/s

    Another great trip down the Petite Nation. For me, this was the first whitewater of the year having finally been cleared for action after my hip replacement. We we also officially breaking in our new Esprit Canyon (Burger used it before since I was not cleared) and I was breaking in my new paddle I…

  • Trip Report -18 Jul 2021- Petite-Nation River @28m3/s

    Trip Report -18 Jul 2021- Petite-Nation River @28m3/s

    After a few years of not running much whitewater (young kids, pandemic etc.) we found a date that works and headed out early for a daytrip on the Petite-Nation. In this case, we couldn’t find any other takers (or those that could had to drop out last minute) so we headed out each in our…

  • Trip Report – 28 Aug 2021 – Petite-Nation River @5.5m3/s

    Trip Report – 28 Aug 2021 – Petite-Nation River @5.5m3/s

    A 2nd trip this year down the Petite-Nation river (first one here). This time my dad (Bernard) came along who had not done any rapids since the Mattawa trip we did back in 2009! This was to take a bit of rust off and see where my dad would stand while planning out trip to…

  • Trip Report – 18 Sept 2021 – Petite-Nation @3.3m3/s

    Trip Report – 18 Sept 2021 – Petite-Nation @3.3m3/s

    Another trip down the Petite-Nation after our July and August trips. This trip down was late in the season (Sept 18 2021) so the water level was quite low (3.3m/s3), we weren’t sure the river was runnable. (Gibe, Burg, Seb, Jim) The first rapids were once again unrunnable due to a tree blocking the path…

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